Richard Daskas

Unity Developer & Systems Designer

Building engaging gameplay systems and mechanics with Unity and C#. Shipped commercial title on Steam.

About

I'm a Unity developer with 10+ years of experience building gameplay systems, mechanics, and tools. I shipped Resonant Blade, a commercial 2D action-adventure game on Steam, after 8 years of solo development, handling everything from physics and AI to UI and optimization.

My background spans game development, systems architecture, and technical problem-solving. I specialize in building robust, maintainable systems—from custom character controllers and state machines to procedural generation and enemy AI. I'm comfortable working independently or collaborating with designers and artists to bring creative visions to life.

Currently developing HAUL, a delivery roguelike prototype combining physics-based gameplay with procedural systems. I'm passionate about creating polished, engaging player experiences and solving complex technical challenges.

Experience

  1. 2017 — Present

    Designed, developed, and shipped complete game projects from concept to release. Built custom physics engines, AI systems, state machines, and gameplay mechanics using Unity and C#. Managed entire development pipeline including architecture, implementation, optimization, and deployment across multiple platforms.

    • Unity
    • C#
    • Systems Design
    • Game Architecture
  2. 2015 — 2017

    Worked on Watson Beat, an AI-driven music generation platform. Implemented technical systems for music composition algorithms, handled data processing pipelines, and collaborated with research scientists and external artists on experimental features.

    • Python
    • AI/ML
    • Data Processing
    • Audio Systems

Projects

  • Resonant Blade

    Commercial 2D action-adventure game released on Steam. Developed complete game systems including custom character controller, enemy AI with behavior trees, physics-based combat, comprehensive save system, and musical integration. Optimized for multiple platforms and managed full development cycle from prototype to launch.

    • Unity
    • C#
    • 2D Physics
    • State Machines
    Resonant Blade screenshot
  • HAUL (Prototype)

    Delivery roguelike combining Art of Rally-inspired vehicle physics with Vampire Survivors gameplay loop. Implemented custom cargo physics with stacking mechanics, procedural terrain generation, enemy AI with theft behaviors, auto-targeting turret systems, and dynamic camera following. Created in two weeks with the assistance of AI tools to accelerate development.

    • Unity
    • C#
    • 3D Physics
    • AI Tools
    HAUL prototype screenshot
  • Dream Gazer

    2D platformer developed for game jam. Features tight platforming mechanics, level design focused on flow and challenge escalation, and polished player movement. Demonstrates ability to rapidly prototype and deliver complete gameplay experiences under time constraints.

    • Unity
    • C#
    • 2D Platformer
    • Game Jam
    Dream Gazer screenshot